![]() Less invasive fix for EventFd blocking operations.Fixes missing crowd in Mario Strikers: Battle League.Support Array/3D depth-stencil render target, and single layer clears.Improves performance in Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Xenoblade Chronicles Definitive Edition, and possibly others.Optimize Texture Binding and Shader Specialization Checks.Fixes graphical regression when scaling certain games (XCDE/XC2).Account for res scale changes when updating bindings.May fix some instances of controller duplicates appearing on the Input Device dropdown.Fix doubling of detected gamepads on program start.Cleans up the kernel memory allocator code. ![]()
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